Lint issues cleanup
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@ -1,9 +1,8 @@
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import './style.css'
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import './style.css'
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import * as THREE from 'three';
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import * as THREE from 'three';
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import { GLTFLoader, OBJLoader, OrbitControls } from 'three/examples/jsm/Addons';
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import { GLTFLoader, OrbitControls } from 'three/examples/jsm/Addons';
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let fish: any;
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let fish: any;
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let fishes: any[];
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const gltfLoader = new GLTFLoader();
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const gltfLoader = new GLTFLoader();
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const canvas: HTMLCanvasElement = document.querySelector<HTMLCanvasElement>('#main-canvas')!;
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const canvas: HTMLCanvasElement = document.querySelector<HTMLCanvasElement>('#main-canvas')!;
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@ -41,9 +40,9 @@ controls.update();
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//Create basic shape
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//Create basic shape
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const geometry = new THREE.BoxGeometry(1, 1, 1);
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//const geometry = new THREE.BoxGeometry(1, 1, 1);
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const material = new THREE.MeshBasicMaterial({ color: 'red' });
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//const material = new THREE.MeshBasicMaterial({ color: 'red' });
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const cube = new THREE.Mesh(geometry, material);
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//const cube = new THREE.Mesh(geometry, material);
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//scene.add( cube );
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//scene.add( cube );
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